Candy Kingdom Defense Guide

Stat Grades (F to Z) and Juice Rerolls

Updated · Summoning & rerolls

Quick answer

Each hero has three stats — Damage, Range and SPA — each graded F, E, D, C, B, A, S or Z. Z (0.2%) adds +35%, S (1.3%) about +30–33%, while B and C (41% each) add about +13–22%. Reroll at the Reconditioning Chamber: all three for 1 Juice, or lock one stat and reroll the others for 2 Juice.

Stat grade reroll calculator (per stat)

What are you hoping to get?

I have= 2,500 rerolls

Chance of at least one

100%

rerolls for a 50% chance

46

≈ 92 Juice

rerolls for a 90% chance

153

≈ 306 Juice

Each reroll is treated as an independent roll at the rates shown. This is the chance for ONE stat (Damage, Range or SPA) to land on the grades you picked, using the lock-one reroll (2 Juice each) after you've locked another stat. A full reroll without a lock costs 1 Juice but rolls all three stats. Results are estimates, not promises — luck varies.

Grade chances and bonuses

Grade Chance (per stat) Bonus over base
Z 0.2% +35%
S 1.3% +30–33%
A 7.2% +24–28%
B 41% +19–22%
C 41% +13–17%
D 7.2% +7–11%
E 1.3% +2–6%
F 0.2% base (+0%)

The three stats roll independently. Grades also show + or − (BMO’s B+ damage was +22%, B− SPA +19%), so “+” seems to be the top of each band. Chances and bonuses come from the in-game screen (one source, ⚠️); the grade order and “F is the hero’s base” are confirmed by video guides.

How to reroll

  1. Go to the Reconditioning Chamber next to Castle Lemongrab.
  2. Full reroll — 1 Juice: all three stats roll again.
  3. Lock one stat — 2 Juice: keep your best stat and reroll the other two. Only one stat can be locked.

There’s no pity. Juice comes from Dungeon Train first wins (2 each rotation), quests, the 7-day login streak (20 in total), the RELEASE code (5) and the shop.

What’s worth chasing

Goal (one stat) 50% chance 90% chance
Z 347 rolls 1,151 rolls
S or Z 46 rolls 153 rolls
A or better 8 rolls 26 rolls

A practical plan: full-reroll (1 Juice) until one stat hits A or better, lock it, then use 2-Juice rerolls only on your main damage dealer. Damage is usually the stat to lock first; Range matters more for units that struggle to reach the path.

Stat grades stack with traits — a Z damage grade (+35%) plus Hero of Ooo (+30%) is a big jump on an evolved Mythic.

FAQ

What is the best stat grade?

Z — 0.2% per stat and +35%. S is next at 1.3%. Grade order from worst to best is F, E, D, C, B, A, S, Z.

How many stats can you lock?

Only one. Locking makes the reroll cost 2 Juice instead of 1.

What does SPA mean?

Seconds per attack — the time between attacks. A better SPA grade makes the hero attack faster (the number gets smaller).

Do stat grades stay after evolving?

The Marceline evolve dialog says stats carry over, and level, XP and trait are confirmed to stay.

Related guides

Sources

Checked against the current version on · Medium confidence — consistent community reports, not officially confirmed. Spotted something outdated? Tell us.

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